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- #Stonehearth mods patrol points drivers
- #Stonehearth mods patrol points update
- #Stonehearth mods patrol points free
0011091: Clicking where the taskbar is located shows the taskbar in windows 10 anniversary update (lim_ak) - resolved. 0011077: Name in Game Tier issue (John) - resolved.
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0010930: Death row prisoners show up as max security (Icepick) - resolved. Staff inside gang controlled areas can now be sacked Objects that can't be rotated are no longer rotated if part of a Quick Build Utilities Room in Quick Build no longer uses the default sprite
#Stonehearth mods patrol points drivers
Delivery Truck drivers no longer counted in Staff Reports Fix for reliability of + button in Build Toolbar Jobs to construct walls are now visible while designating rooms. Added ability to use markers in object tooltip strings (via objectTable.Tooltip). These return tables containing the current number of prisonersĪnd the total number of cells in each security rating respectively. Added World.NumPrisoners and World.Capacity.
#Stonehearth mods patrol points free
When disabled, prisoners will always be assigned to free cells if that is all that is available. When enabled, prisoners who misbehave will not be assigned to a nice cell, even if that nice cell is the only one available. You can now disable the cell quality checks that determine which cells a prisoner can be assigned to. You can now set which misbehaviours warrant an increase or decrease in prisoner security.įor example, murder can be set to immediately make a prisoner Max-Sec. Cheat prisons cannot be sold for profit.
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Cheat prisons do not allow achievement unlocks The Function keys now perform debug services:į1 Edit world properties (Very easy to crash/ruin the game)į7 Sprite Bank Editor for User Interface icons Research in the bureaucracy screen can be sped up by holding down the right mouse button on the item Water can be placed like any other material A new 'Spawn' toolbar button permits instant creation of any game object for zero cost This is prison specific and cannot be disabled later. We are going to take a break for a little while, but we will be back soon with our next game.ĭeveloper tools and cheats, seen in some of the alpha videos, are now available to everyone.Ī new option is shown when creating a new map, "Enable Cheats". We will of course continue fixing bugs and providing support. We would like to thank every single one of you from the bottom of our hearts, for making this such a dream project.Īfter six years of development including over 40 monthly updates, this is the final content update for Prison Architect and the final video. TWO MILLION players have now enjoyed Prison Architect. The fewer spots monsters can show up (and our soldiers silently run off to fight) the better.Prison Architect Version 2.0 has been released! I want to build some walls on our flanks anyway. Her Spirit is just too low to make a good soldier.Īlso, our Miner seems to have lost his job. I think Eyla will move to being our Weaver once we don't need her on soldier duty. I put our Trapper back to her old job so we have plenty of pelts to turn into leather later. Those stats are just too good to pass up. I think our latest settler can stay a soldier. We'll need to keep at least a few of the soldiers on duty at least until Dorsi and Mushroom have most of their health back. For one thing, about half the town is hurt and unhappy. We're all alive, but things could be better. Commendable, really.įinal tally for the day. I guess a sturdy fence keeps her feeling safe enough to work despite the monsters. Sappho, meanwhile, has continued to work hard to feed our people. I somehow missed taking a screenshot of it, but after a nasty fight we managed to kill all the undead. At least, once we get leather for making proper armor. The difficulty took quite a leap!ĭoris getting better and better! She can be a Knight soon, which'll be nice. Especially since we'll need to keep a few more soldiers around.